Cassidy is countered by heroes who can outmaneuver his limited mobility and punish his lack of escape tools. Dive tanks, flankers, and long-range damage dealers give him the most trouble.
Cassidy struggles against highly mobile enemies who can dodge his revolver shots and roll engagements. Long-range poke damage also forces him to play more defensively.
Cassidy is strong into dive DPS like Tracer and Sombra, punishing them with his Magnetic Grenade and hitscan precision. He also fares well against mid-range threats like Reaper.
Cassidy is a mid-range hitscan damage hero who excels at punishing careless dives and controlling open sightlines. His Peacekeeper revolver rewards precise aim, with high burst potential when landing headshots. Paired with Magnetic Grenade, Cassidy is particularly effective at shutting down flankers who rely on close-range mobility. Positioning is key to maximizing Cassidy’s value. Without strong movement abilities, he depends on cover, good map awareness, and support from his team to survive against dives. Combat Roll gives him a short repositioning tool, but its cooldown means it must be used wisely—either to evade burst damage or to reload for continued pressure. Cassidy thrives in brawl or mid-range poke compositions, where he can hold angles and create space through consistent damage output. His Deadeye ultimate can be fight-winning when combined with crowd control or zoning abilities, forcing enemies to take cover. For players with strong mechanical skill and smart positioning, Cassidy remains a reliable pick in almost any composition.